Posted on March 16, 2026 07:46
@MercySMH. I've seen nothing against the rules about having multiple accounts. Is it the fairest way of playing? Not for me to decide. But the game did not give a lot of hints about how this would all work at the start. I'd hate to see fellow players like you - especially those who try to work their way to the top and be engaged - drop out because of budgetary constraints and members. I mean for me: I've got a whole spreadsheet dedicated to this game. I know the time and energy investment. It's not nothing. But maybe we ought to consider this the Dark Souls of DCI sims, in a way. First builds can be more or less an experiment.
If I were in your position (and I am in probably most ways): I'd consider starting an account using another email and work towards pushing funds on the few fundraisers that really work as early as possible. And I'm sure there are plenty of others who were in the top 20 last season who've had to see cuts to whole corps, members, or quality staff because members just weren't there, or funds became scarce. It does indeed suck starting the following season at like 40-70% of what you started with for S2. The loan payback each season amount is pretty debilitating - Who pays back 20% of a loan every 3 months even in real life? 5% interest is fair. Maybe different kinds of loans should be available? Short-term and long-term with different interest rates? Many small businesses take out loans from banks and pay those off after multiple years - 2, 5, 10, 25, etc. At the same time, loans felt necessary to hire 8 staff at $600k+ and members around 200k+. And that's toward the lower end, right? It could easily be more than a million to bring a corps online, especially if you're wanting to score well. But I guess that's the game. How do you make enough money so that you can dump it consistently like that? At this point, I can only imagine it's a many season project to get returns on fundraising and hope to be at a point that each season can spend less than you're earning back, while still having $2mil+ in the bank. So less of a drum corp simulator and more of an investment simulator...at least at first, lol.
The Husketeers almost certainly will have to "re-build" over the next few seasons. The fundraisers I bet on also put me in a worse place. You're right, starting a completely new corps at this point would seem to give one a head start compared to "legacy corps", provided you weren't super lucky with the Bingo or something like I know some folks were. The bankruptcy system is there, too. I'd hate to use it, but it is a way to hit the reset button without completely starting a new account or starting over. I'm not sure I'm there yet. But for now, I'll likely even see a pretty harsh drop in scores and placement while funds go toward fundraising. It's not hard to imagine I'll be scoring in the 40s-60s by next season. If I tried to even remotely maintain the quality of staff or level of members, I'd be folding by next season or S5. So: drop the spending on staff and members. Field a "Minimum Viable Corps", and stash funds away to hopefully fight another day. I posed the questions I have about fundraising in another thread, so I won't beat that point too much here.
Final points: I do think winning or medalling should provide more rewards. As it is, it didn't lead to retained staff or members, discounts, multiplier bonuses, didn't really make a dent in the way of monetary gains (no higher donations or angel investors coming into play here), and didn't give a kind of "Corps Winning Hype" to give a boost to those who medalled or anything. That's possibly something I'll put on the Feedback tab now that I think about it. Maybe let top 3, 5 or 10 for each division have access to a unique dataset of performers and staff that are maybe more expensive but more consistently good with their stats. I know the Blue Devils don't have to worry as much about getting solid performers as other corps. Their reputation precedes them. Things that like that could be implemented, maybe. I don't know the full solution. But FMA has their Influence system and that makes some sense as each season you can theoretically get more points into member talent. We're missing a mechanic like there here, even if it's quite different - just some way to earn legacy or reputation for putting the time in and sticking with it and seeing members or staff bolstered in some small way because of that.
Thanks for reading. It's all meant in lightness and fun - to help make this the premier drum corps sim. I hope that comes across, even with all the commentary.
P.S. Not to put undue stress or attention on them either, but @Director seems to be absent recently. I imagine given some time, they may return and work out some of these pain points. Or we will have learned our lessons as players and found strategies or workarounds that work for us. But for now, it is a valid question: whether this game is indeed going to stick around for the long haul - or whether this was a quick hobby project for them to push out and then leave. Time will tell.
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